#include "letters.h" void draw_R(){ glBegin(GL_TRIANGLES); glVertex2d(.0625,0); glVertex2d(0,1); glVertex2d(.125,1); glVertex2d(0,1); glVertex2d(1,0.5625); glVertex2d(.8,.4375); glVertex2d(0,.5); glVertex2d(1,.5625); glVertex2d(1,.4375); glVertex2d(0,.5); glVertex2d(1,.2); glVertex2d(.8,0); glEnd(); glTranslated(1.0,0,0); } void draw_H(){ glBegin(GL_TRIANGLES); glVertex2d(.0625,0); glVertex2d(0,1); glVertex2d(.125,1); glVertex2d(0,.5); glVertex2d(1,.5625); glVertex2d(1,.4375); glVertex2d(0.9375,0); glVertex2d(0.875,1); glVertex2d(1,1); glEnd(); glTranslated(1.0,0,0); } void draw_2(){ glBegin(GL_TRIANGLES); glVertex2d(0,.8); glVertex2d(.2,.6); glVertex2d(.7,1); glVertex2d(.65,1); glVertex2d(1,.7); glVertex2d(.8,.5); glVertex2d(1,.6); glVertex2d(0,.2); glVertex2d(.2,0); glVertex2d(0,.0625); glVertex2d(1,.125); glVertex2d(1,0); glEnd(); glTranslated(1.0,0,0); }